latest tweets

  •  

 

 

latest screen

screenshot

 

 

 

Dec
15

Chime – a new puzzler in the ancient tradition

Puzzle games have enjoyed a long tradition, and have been entertaining people and stretching minds for centuries. There are many different types of puzzle game, but they all share similar traits that make them attractive and enduring. Games like Chess and Draughts rely on moving different pieces to a proscribed set of rules, which result [...]

Dec
10

Designer Blog Part 1 – An Emotional Birth

I remember starting on Chime way back when. It was called Cascade then and still only tiny, but you could tell there were big things ahead for the little rascal – something about the way its shiny blocks sparkled in the light and the soft patter of its first musical notes. We were all very [...]

Dec
07

Chime’s Technical Challenges part 5 – The End

Parlez vous Français? Every single message, menu item, tooltip, and pop-up has to work in multiple languages. The idea is to get all this text into a table and look it up when you want to say something. Then, once you have all your text you send it off to get translated. Well, that’s the [...]

Dec
07

OneBigGame confirms full artist line-up

ONEBIGGAME confirms full artist line-up in not-for profit MUSIC PUZZLE GAME CHIME, CREATED BY ZOË MODE OneBigGame’s First Title Available this Winter on Xbox LIVE® Arcade for Xbox 360 San Francisco, Calif. – Dec. 3, 2009 – OneBigGame, a non-profit publisher of videogames, has confirmed the final music artist line-up for its recently announced puzzle [...]

Dec
01

Chime’s Technical Challenges part 4

Going live! Now we had Chime working it was time to look through the list of all the things you have to do to make a game work in Xbox Live Arcade. You must have certain things in the main menu such as help and options and control instructions, and then there is entering player’s [...]